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@platymew@layer8.space

2026-09-15 20:18 UTC

Let's conduct a #Stalker2 2.0.5 (#UnrealEngine 5.5?) experiment. I've just started #Steam, after ~10 h, and immediately, i get a 3.4gig #Shader pre-cache update. And another 1.5gig on top. I'd bet, when i start the game, it's gonna compile shaders, regardless. We'll see; i'll start a stopwatch - twice, launching the game with pre-cache vs. self-compiled/hot cache. Edit: +2 pics, all right, if it's not a content update, you "lose" only ~40 seconds on #Vulcan processing.

Replies (1)

  • @platymew@layer8.space 2026-09-16 03:51

    🧵 2/n I'll keep this #Stalker2 thread going for a while, until i've understood how this wörks. So, i've just exited the game, after a 3-ish hours session. As soon as #Steam CloudSync finished, i've got another 1.3gig update. This one appears to be an actual content update, because it doesn't state anything about shaders. I'll keep timing the start of updated codebases. Pic2: Lap 1 = Vulcan processing took 37s, and 1:53 minutes in total.

    Open ##5298026