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@eniko@peoplemaking.games

2024-02-15 21:12 UTC

something i dont think people really get is that when development of a game is say, 80% finished you don't have 80% of a game, you have 0% of a game and 80% of the disparate parts that would make up a game if they were actually 100% done and put together

Replies (8)

  • @eniko@peoplemaking.games the other way I've experienced it is having 90% of a core gameplay loop and 1% of the actual content and peripheral elements that keep that core gameplay from getting old.

    Open ##2372586

  • @clarfonthey@toot.cat 2024-02-15 21:20

    @eniko@peoplemaking.games reminds me of the evergreen programming vibe of "it's done, I just have to test it"

    Open ##2372588

  • @eniko@peoplemaking.games Baking a cake is an analogy I like to make. Just baking it leaves you with a big piece of bread. 80% done. You still need to trim the crust, reshape it, add the frosting, smooth out the frosting, etc. Now maybe you're 90%. Decorate it! 95% done. Now you need to make sure it's shippable. That means storing it properly and making sure it's good to travel if need be. Only once it is presented to eat, is it truly 100% done.

    Open ##2372590

  • @kevingranade@tech.lgbt 2024-02-15 21:44

    @eniko@peoplemaking.games it's super interesting to me that what you're saying is 100% true for "gamedev" in general, but I'm over here on year 10 of a game that was MVP and released 9 years ago. You can follow a totally different model, but probably not if you're trying to make a living from it.

    Open ##2372600

  • @eniko@peoplemaking.games IME, MVPing should be done more aggressively in a lot of products, and I imagine games would benefit, though the only games I've written are toys that implement well known pencil+paper games like tictactoe, hangman, or dots-and-boxes. So often I find a project branch is 80% done, but can't deliver any value because it's the wrong parts / not integrated. If I had focused on the "right", proper subset, I'd deliver value faster.

    Open ##2372603

  • @MenhirMike@mastodon.social 2024-02-17 02:39

    @eniko@peoplemaking.games “The first 90% of a game takes up 90% of the development time. The remaining 10% take the other 90%.” Being able to play a game beginning-to-end usually means being maybe half finished, but testing, performance optimization, and polish takes a lot of time. Unless you’re AAA, in which case you can just release it as-is, say it’s a live service game, and present a roadmap. Aka. The “Cities 2” approach.

    Open ##2372605

  • @RedQueenCoder@appdot.net 2024-02-17 03:42

    @eniko@peoplemaking.games That reminds me of the poker scene from One Flew Over The Cuckoo’s Nest. https://youtu.be/2jO458tE8lw?si=m_SggwQ7ERoaCZ7u

    Open ##2372609

  • @eniko@peoplemaking.games True, I've been around 60-70% demo-complete lately, but lots of it is still very unpresentable. It does make me feel a bit better that that's normal. :)

    Open ##2372614