Replying to
@TomF@mastodon.gamedev.place @mmcknett@hachyderm.io @bkuhn@fedi.copyleft.org @eniko@mastodon.gamedev.place @sinbad@mastodon.gamedev.place
I am not sure that this is still true.
With C++23 and C++26, you can write really high-level code, but also save low-level code without any pointer. If you want to write a performing code you need to always see the Assembler translation.