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rustunit

@rustunit@mastodon.social
mastodon 4.8.0-nightly.2026-10-06
  • Open on mastodon.social

Rust expertise since 2019

250 Followers
12 Following
42 Posts
Joined November 19, 2023
website:
https://rustunit.com
blog:
https://rustunit.com/blog/
github:
https://github.com/rustunit
YouTube:
https://www.youtube.com/@rustunit_com
Open post
rustunit @rustunit@mastodon.social
· 1mo ago

"Dropping Swift from our Bevy iOS crates" new blog post published on our migration from crate+swift-package to pure rust: https://rustunit.com/blog/2026/09-04-bevy-ios-crates-objc2/ #rustlang #gamedev #Bevy 🦀🎮

rustunit.com

rustunit

Rustunit offers software development consulting with a focus on rust, game-development and large scale distributed backend services.

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Open post
rustunit @rustunit@mastodon.social
· 1mo ago

All our @bevy@mastodon.social crates are now up to date for #Bevy 0.19 and even more exciting all our iOS crates now drop the companion swift package and work on pure rust via objc2: https://github.com/rustunit/bevy_ios_notifications #rustlang #gamedev 🦀🎮

github.com
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Open post
rustunit @rustunit@mastodon.social
· 3mo ago

Last week Bevy 0.19 got released with really nice performance improvements and the first version of the vividly anticipated BSN - the new way to describe and assemble scenes in Bevy code: https://bevy.org/news/bevy-0-19/ #rustlang #gamedev 🦀🎮

bevy.org

Bevy 0.19

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Open post
rustunit @rustunit@mastodon.social
· 3mo ago

Bevy 0.19 ships with plenty of performance improvements by shifting more work from the CPU to the GPU: https://bevy.org/news/bevy-0-19/#render-big-scenes-faster #rustlang #gamedev 🦀🎮

bevy.org

Bevy 0.19

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Open post
rustunit @rustunit@mastodon.social
· 3mo ago

Bevy 0.19 ships with a important ECS change: resources are now components, so no special case anymore, all nice @bevy_ecs features that apply for components now apply to resources (singletons): https://bevy.org/news/bevy-0-19/#resources-as-components #rustlang #gamedev 🦀🎮

bevy.org

Bevy 0.19

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Open post
rustunit @rustunit@mastodon.social
· 3mo ago

Bevy 0.19 ships with "areal lights" using Linearly Transformed Cosines method - a really nice looking effect: https://bevy.org/news/bevy-0-19/#rectangular-area-lights #rustlang #gamedev 🦀🎮

bevy.org

Bevy 0.19

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Open post
rustunit @rustunit@mastodon.social
· 5mo ago

Its been a good week since our last virtual #Bevy meetup (13) happened. If you missed talks of one of our three community speakers its a great opportunity to watch it on the recorded YouTube stream now: https://youtube.com/live/CeaMEDb9hZ8 #rustlang #gamedev 🦀🎮 @bevy@mastodon.social

Bevy Meetup 13 Livestream

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Open post
rustunit @rustunit@mastodon.social
· 7mo ago

My "ECS for Beginners - Learning Rust on Easy-Mode" presentation at Rustlab in Florence last year is now on Youtube: https://www.youtube.com/watch?v=PXEc-WCGFBQ #bevy #rustlang #gamedev 🦀🎮

Entity component systems for beginners: learning Rust on easy-mode - Stephan Dilly

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Open post
rustunit @rustunit@mastodon.social
· 8mo ago

Bevy by default builds on gpu and therefore modern rendering APIs like Metal and Vulkan, now we have a OpenGL 2 backend: https://github.com/DGriffin91/bgl2 - #Bevy on Windows XP anyone? #rustlang #gamedev 🦀🎮 @bevy@mastodon.social

GitHub

GitHub - DGriffin91/bgl2: BGL2 - An OpenGL2 render backend for bevy

BGL2 - An OpenGL2 render backend for bevy. Contribute to DGriffin91/bgl2 development by creating an account on GitHub.

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Open post
rustunit @rustunit@mastodon.social
· 3mo ago

Bevy 0.19 ships with more and more UI widgets (feathers) that will be the foundation for the highly anticipated @bevy@mastodon.social scene editor: https://bevy.org/news/bevy-0-19/#more-feathers-widgets #rustlang #gamedev 🦀🎮

bevy.org

Bevy 0.19

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Open post
rustunit @rustunit@mastodon.social
· 4mo ago

Watch mads share some magic behind objc2 and winit bringing interactive apps based on #Bevy to live on iOS: https://www.youtube.com/watch?v=wv76dB2yATk #rustlang #gamedev 🦀🎮 @bevy@mastodon.social

13th Bevy Meetup - Mads - Bevy on iOS

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Open post
rustunit @rustunit@mastodon.social
· 4mo ago

The recordings of the last virtual #Bevy meetup are now cut and available on YouTube: https://rustunit.com/bevy-meetup/bevy-meetup-13/ - give it a watch if you missed the livestream and give it a like to appreciate the great work of our speakers #rustlang #gamedev 🦀🎮

rustunit.com

rustunit

Rustunit offers software development consulting with a focus on rust, game-development and large scale distributed backend services.

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Open post
rustunit @rustunit@mastodon.social
· 6mo ago

After monumental anticipation one of the always cited building blocks of shipping a #Bevy native editor the bsn! macro is now merged and will be part of Bevy 0.19: https://github.com/bevyengine/bevy/pull/23413 #rustlang #gamedev 🦀🎮

GitHub

Next Generation Scenes: Core scene system, `bsn!` macro, Templates by cart · Pull Request #23413 · bevyengine/bevy

After much iteration, designing and collaborating, it is finally time to land a baseline featureset of Bevy's Next Generation Scene system, often known by its new scene format name ... BSN (Bev...

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Open post
rustunit @rustunit@mastodon.social
· 4mo ago

Watch Doce share his experience in building a visually pleasing GPU particle editor in #Bevy: https://www.youtube.com/watch?v=LQymgl0sjhs #rustlang #gamedev 🦀🎮 @bevy@mastodon.social

13th Bevy Meetup - Doce - Making a VFX editor with bevy_ui

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Open post
rustunit @rustunit@mastodon.social
· 5mo ago

The 13th virtual #Bevy meetup starts now, join the live-stream over on YouTube: https://www.youtube.com/watch?v=CeaMEDb9hZ8 #rustlang #gamedev 🦀🎮

Bevy Meetup 13 Livestream

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Open post
rustunit @rustunit@mastodon.social
· 7mo ago

Few month ago I moved from #GitHub + private CI runners to #Gitea and the only thing bugging me was the lack of runner autoscaling. Solved now with a little #rustlang app. atm requires a #Hetzner token but I will eventually open source it once it proved its stability.

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Open post
rustunit @rustunit@mastodon.social
· 6mo ago

Its my pleasure to share the date for the next #@bevy@mastodon.social meetup: https://rustunit.com/bevy-meetup/bevy-meetup-13/ - with three amazing speakers: Doce, Mads and Brian with talks from building engaging UIs, over running Bevy on iOS to better debugging - rsvp, save the date #rustlang #gamedev 🦀🎮

rustunit.com

rustunit

Rustunit offers software development consulting with a focus on rust, game-development and large scale distributed backend services.

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Open post
rustunit @rustunit@mastodon.social
· 4mo ago

Watch Brian share his experience bringing some of the common Unreal debug tooling to #rustlang and #Bevy: https://www.youtube.com/watch?v=fSyj5cQjCiM #rust #gamedev 🦀🎮 @bevy@mastodon.social

13th Bevy Meetup - Brian - Ergonomic Runtime Assertions with Unbug

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Open post
rustunit @rustunit@mastodon.social
· 5mo ago

Our final talk of tonight is on now: Brian is talking about unbug his #@bevy@mastodon.social crate helping you with interactive debugging inspired by #unreal: https://www.youtube.com/live/CeaMEDb9hZ8 #rustlang #gamedev 🦀🎮

Bevy Meetup 13 Livestream

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Open post
rustunit @rustunit@mastodon.social
· 8mo ago

Our first Bevy Meetup talk of 2026 is on: PROMETHIA is sharing deep insights into how Dependency Injection works in #rustlang and #Bevy in particular: https://www.youtube.com/watch?v=vk0YcSjOiDg

Bevy Meetup #12 Livestream

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Open post
rustunit @rustunit@mastodon.social
· 8mo ago

The last #Bevy Meetup recordings are up on YouTube now, if you missed the talks by Promethia or Periwink about Dependency Injection in Bevy and Netcode with lightyear head over to: https://www.youtube.com/playlist?list=PLbvvWoCXmXkKfEIlZyD7vYyBoR4JnowiT #rustlang #gamedev 🦀🎮 @bevy@mastodon.social

12th Bevy Meetup - January 2026
YouTube

12th Bevy Meetup - January 2026

Rustunit

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Open post
rustunit @rustunit@mastodon.social
· 9mo ago

Let's welcome the new year with the first #Bevy Meetup and two presenters from the community: Promethia and Periwink, talking about Bevy's Dependency Injection System (Promethia) and Netcode with lightyear (Periwink) - https://www.meetup.com/bevy-game-development/events/312681343/ #rustlang #gamedev

Bevy Meetup #12, Thu, Jan 29, 2026, 11:00 PM   | Meetup
Meetup

Bevy Meetup #12, Thu, Jan 29, 2026, 11:00 PM | Meetup

**Bevy Game Dev Meetup #12** We will have a packed menu of the finest speakers from the community. This event will be virtual/remote and live-streamed on YouTube: https:/

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Open post
rustunit @rustunit@mastodon.social
· 8mo ago

Bevy 0.18 Highlight 6/8: Cargo Feature Collections - Finally instead of learning obscure feature names you use "ui", "2d" or "3d" to pick the right cargo features - very nice - https://bevy.org/news/bevy-0-18/#cargo-feature-collections #rustlang #gamedev 🦀🎮

bevy.org

Bevy 0.18

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Open post
rustunit @rustunit@mastodon.social
· 8mo ago

Bevy 0.18 is out for a week now - time to list my 8 personal highlights: 1st - Fullscreen Materials - makes it easy to create a fullscreen shader to do custom screen post processing. Very nice! Read more: https://bevy.org/news/bevy-0-18/#fullscreen-material #rustlang #gamedev 🦀🎮

bevy.org

Bevy 0.18

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Open post
rustunit @rustunit@mastodon.social
· 8mo ago

Last week we held the 12th online #Bevy Meetup, let's thank our speakers PROMETHIA and Periwink for the great content and in case you missed it - find the recorded livestream here: https://youtube.com/live/vk0YcSjOiDg #rustlang #gamedev 🦀🎮 @bevy@mastodon.social

Bevy Meetup #12 Livestream

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Open post
rustunit @rustunit@mastodon.social
· 5mo ago

Join to learn from Doce how he built a interactive particle system editor for #Bevy in @bevy_ui - live now - https://www.youtube.com/watch?v=CeaMEDb9hZ8 #rustlang #gamedev 🦀🎮

Bevy Meetup 13 Livestream

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Open post
rustunit @rustunit@mastodon.social
· 5mo ago

In less than 6h the next virtual #Bevy meetup is kicking off with three amazing speakers from the community. Don't miss the live stream: https://rustunit.com/bevy-meetup/bevy-meetup-13/ #rustlang #gamedev 🦀🎮

rustunit.com

rustunit

Rustunit offers software development consulting with a focus on rust, game-development and large scale distributed backend services.

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Open post
rustunit @rustunit@mastodon.social
· 8mo ago

Join us for the second talk of tonights Bevy Meetup: PERIWINK presents Netcode with lightyear: https://www.youtube.com/watch?v=vk0YcSjOiDg #rustlang #gamedev 🦀🎮

Bevy Meetup #12 Livestream

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Open post
rustunit @rustunit@mastodon.social
· 8mo ago

The 12th Bevy Meetup starts in 30min. do not miss the livestream: https://www.youtube.com/watch?v=vk0YcSjOiDg #rustlang #gamedev 🦀🎮

Bevy Meetup #12 Livestream

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Open post
rustunit @rustunit@mastodon.social
· 8mo ago

Bevy 0.18 Highlights 7/8: Font Variations - Now you can use dynamic font weights, ligatures and more - @bevy_ui is coming along! https://bevy.org/news/bevy-0-18/#font-variations #rustlang #gamedev 🦀🎮

bevy.org

Bevy 0.18

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Open post
rustunit @rustunit@mastodon.social
· 8mo ago

Today could be historic, the first MVP for #rustlang compile time reflection landed in nightly: https://github.com/rust-lang/rust/pull/146923 - exciting to see this being expanded beyond tuples eventually! 🦀

GitHub

Reflection MVP by oli-obk · Pull Request #146923 · rust-lang/rust

I am opening this PR for discussion about the general design we should start out with, as there are various options (that are not too hard to transition between each other, so we should totally jus...

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Open post
rustunit @rustunit@mastodon.social
· 8mo ago

Bevy 0.18 Highlight 8/8: Interpolation for Colors and Val - making it easier for tweens or any other type of animation to interpolate them - https://bevy.org/news/bevy-0-18/#interpolation-for-colors-and-layout #rustlang #gamedev 🦀🎮

bevy.org

Bevy 0.18

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Open post
rustunit @rustunit@mastodon.social
· 5mo ago

Psyched to have Mads talking about objc2 a fundamental platform for having #Bevy support on Apple platforms and talking to their APIs: https://www.youtube.com/live/CeaMEDb9hZ8 -come join us! #rustunit #gamedev 🦀🎮

Bevy Meetup 13 Livestream

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Open post
rustunit @rustunit@mastodon.social
· 8mo ago

Bevy 0.18 Highlight 5/8: Automatic Directional Navigation in UIs - will be very handy when trying to support gamepad and keyboard navigation in menus - https://bevy.org/news/bevy-0-18/#automatic-directional-navigation #rustlang #gamedev 🦀🎮

bevy.org

Bevy 0.18

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rustunit @rustunit@mastodon.social
· 8mo ago

Bevy 0.18 Highlight 4/8: First-Party Camera Controls - part of a lot of examples it is now usable in your own projects out of the box and gets you started more quickly - https://bevy.org/news/bevy-0-18/#first-party-camera-controllers #rustlang #gamedev 🦀🎮

bevy.org

Bevy 0.18

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Open post
rustunit @rustunit@mastodon.social
· 8mo ago

Bevy 0.18 Highlight 3/8: Official Color Widget - while more headless widget work landed this one is actually themed useable right out of the box - wen Bevy Editor? https://bevy.org/news/bevy-0-18/#bevy-feathers-widget-color-plane #rustlang #gamedev 🦀🎮

bevy.org

Bevy 0.18

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rustunit @rustunit@mastodon.social
· 8mo ago

Bevy 0.18 Highlight 2/8: More Standard Widgets - While the foundation for scenes - BSN - is still in progress more headless widgets are being implemented - paving the way for unlocking an editor experience very soon! https://bevy.org/news/bevy-0-18/#more-standard-widgets #rustlang #gamedev 🦀🎮

bevy.org

Bevy 0.18

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Open post
rustunit @rustunit@mastodon.social
· 6mo ago
Replying to
@laund@wetdry.world yeah in forgejo I believe you can just use the keda autoscaling anyway
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rustunit @rustunit@mastodon.social
· 6mo ago

For a while we are operating our own ci autoscaling for Gitea successfully, now it is open source: https://rustunit.com/blog/2026/03-30-gitea-ci-autoscaler/ #rustlang #kubernetes #rust 🦀🕸️

rustunit.com

rustunit

Rustunit offers software development consulting with a focus on rust, game-development and large scale distributed backend services.

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Open post
rustunit @rustunit@mastodon.social
· 9mo ago

Following the GitUI 0.28 release I want to especially highlight the progress that is being made to "oxidize" away from its current ties to C and libgit2 - if you wanna support this process find open issues here: https://github.com/gitui-org/gitui/issues/2676 #rustlang #cpp 🦀

GitHub

oxidizing gitui (migration to `gitoxide`) · Issue #2676 · gitui-org/gitui

This is a tracking issue for oxidizing gitui. I’ve only collected the areas that already have at least one PR. I want to add more context and details over time. I hope I didn’t miss any existing tr...

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Open post
rustunit @rustunit@mastodon.social
· 3mo ago

Bevy 0.19 ships with the new bsn! macro introducing a DSL to describe/build scenes in a more ergonomic way in code and soon also in an asset format: https://bevy.org/news/bevy-0-19/#next-generation-scenes #rustlang #gamedev 🦀🎮

bevy.org

Bevy 0.19

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Open post
rustunit @rustunit@mastodon.social
· 6mo ago
Replying to
@michalfita@mastodon.social I think it does but my first version was supposed to be zero config on gitea side
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