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Jasmine Otto
@jazz@vis.social
Critical visualization researcher. On the job market!
Building software instruments to enable collaboration in space science and narrative design. Computational Media PhD, UC Santa Cruz. she/they
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5 Posts
Joined November 12, 2022
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@samgoree@hci.social Ah, that makes sense. My best lead would be Katherine's syllabus for CMPM 290K "Social and Emotional Approaches to HCI". Lemme send you an email.
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@samgoree@hci.social If you mean HCI as in creative coding, Gillian Smith's paper on ungrading CS1at WPI is fantastic for this. It's p5.js based, intended for students who haven't coded.
https://dl.acm.org/doi/pdf/10.1145/3626252.3630903
If you mean HCI as in experiment design, I'd give Sai's paper with Elin and Eddy a look. Don't mind the AI support gloss; imo the core here is that writing games (IDN) in Twine is analogous to storyboarding. Except the students who are scared of drawing won't be spooked.
https://dl.acm.org/doi/pdf/10.1145/3605098.3636131
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@mcnutt I highly recommend Li Vigni 2020 on "The failed institutionalization of 'complexity science'" for a long-form answer to this question. My takeaway is that despite the inherent contradictions of a 'science of interdisciplinarity', the load-bearing institutions in the visualization field right now seem far more diverse and international, by comparison.
https://journals.sagepub.com/doi/full/10.1177/0073275320938295
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@mcnutt Oh, same here. I think it was the Maxis games that did it. Chaim Gingold's latest, Building SimCity, has more SFI stories that are pretty incredible.
You're right that service-disciplinarity is a departure from the old systems thinking. If it's design, then vis is not domain-agnostic, yet it doesn't get absorbed into any one science; nor journalism, psychology, anthropology. We share a belief that data is data; that is, my data is not unlike your data. That's a big ol' systems rhetoric.
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@samgoree@hci.social main readings from her syllabus, applicable to research through design:
The required texts for the course are three representative texts that help to contextualize emotional and social approaches to HCI: Norman, D.A. 2007. Emotional Design: Why We Love (or Hate) Everyday Things. Basic Books Dourish, P. 2001. Where the Action Is: The Foundations of Embodied Interaction. MIT Press Picard, R. 1997, Affective Computing, MIT Press
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