Jan D
simulo@hci.social
<p><a href="https://hci.social/tags/UX" class="mention hashtag" rel="tag">#<span>UX</span></a> Research, <a href="https://hci.social/tags/Design" class="mention hashtag" rel="tag">#<span>Design</span></a>, Science and Technology Studies (#STS), <a href="https://hci.social/tags/Anthropology" class="mention hashtag" rel="tag">#<span>Anthropology</span></a>.<br />Some coding (JS, Python) and software architecture<br />Pronouns: he/him or they/them.</p>
Posts
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Uni enforces MFA with a self-service for tokens. The interface asks for TOTP, HOTP, YUBIKEY, PUSH or TAN as well as hashing algorithm and keylength. Also &quot;rollout&quot; and &quot;activate&quot; are main actions and do very different things.
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...maybe disconnection between usability and open source software might be rather a disconnection of usability and UNIX culture. Complaints about elitism, love for lots of options, disdain for formal collaboration etc. preceed ideas of FLOSS and can, for example, already be found in 1994’s &quot;Unix Hater Handbook&quot; #opensource #UX
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New sources in &quot;List of Academic Research on Usability in FOSS&quot; (1981-2026) https://github.com/victoria-bondarchuk/List-of-Academic-Research-on-Usability-in-FOSS/ #opensource #usability #opensourcedesign
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&quot;Letting the users take an informed choice&quot; is very often just &quot;Users should know what I know&quot;
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“Leisure is also 1) freedom to enter, even to generate new symbolic worlds of entertainment, sports, games, diversions of all kinds. It is, furthermore, 2) freedom to transcend social structural limitations, freedom to play - with ideas, with fantasies, with words ... with paint... and with social relationships-in friendship, sensitivity training, psychodramas, and in other ways" ... Turner, V., 1974. Liminal to Liminoid, in Play, Flow, and Ritual: An Essay in Comparative Symbology.
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»Useful Work versus Useless Toil« by William Morris »This: one [kind of work] has hope in it, the other has not... hope of rest, hope of product, hope of pleasure in the work itself« https://www.marxists.org/archive/morris/works/1884/useful.htm #work #hope #philosophy #craft
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"AI contributions have the added pain of being demoralizing. Reviewing PRs is already tedious work, but it is rewarding because reviewers generally feel that their efforts are contributing to educating a new contributor (who may become a future maintainer/reviewer). If your feedback on PRs is ... not going towards mentoring a potential future maintainer, it becomes much harder to justify spending your free time on PR review." https://godotengine.org/article/contribution-policy-2026/...
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»Blender Studio is a team of artists and developers working within the Blender project, focused on creating cutting-edge content, sharing production knowledge, testing and contributing improvements to the latest in-development version of Blender. This process is called content-driven development, and has been a core part of the Blender projects since 2006.« https://studio.blender.org/projects/singularity/ #blender #programming #UX
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Rick Roderick &quot;Self under Siege&quot; lectures on (postmodern) philosophy in the 20th century: https://www.youtube.com/watch?v=4wetwETy4u0&amp;list=PLA34681B9BE88F5AA #philosophy #lectures #postmodernism
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Review of the &quot;synthetic users&quot; in UX research. https://measuringu.com/review-of-experiments-with-synthetic-users I think &quot;synthetic users&quot; is a terrible idea, but have a look at the research, which often leans towards that it is not good even aside of professional, ethical and political considerations. #AI #usability
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RE: https://mastodon.social/@opensourcedesign/116368106527325894 Also curious about replies here (but you can also get an account for the @opensourcedesign discourse!)
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»I&#39;ve owned a copy of Ludwig Wittgenstein&#39;s Philosophical Investigations for years, but I read it the way Everett Hughes told me to read the sociological writings of Georg Simmel: not to get a full understanding of what the author might have meant, but rather as a way of generating ideas I could use in my own research and thinking.« (Howard Becker, »Tricks of the Trade«) #sociology #symbolicInteractionism #heuristic
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1,– statt 2,– DM
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For designing desktop apps, the old Windows Interface Guidlines are still very useful for answering boring but important questions like: &quot;How to apply changes made in a tabbed dialog&quot; (it has a detailed section on that. #usability #windows
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»By betting on extreme ultraviolet lithography long before it worked, ASML became the chokepoint for cutting-edge chips.« https://worksinprogress.co/issue/the-worlds-most-complex-machine/ #chips #manufacturing #infrastructure #politics
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pixels on html5 canvas, 2006
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&quot;Experiencing Womanhood in A Year of Springs&quot; https://share.transistor.fm/s/eb8369c9 #visualnovels #games #gender
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RE: https://flipboard.com/@futurism/futurism-1lupih3cz/-/a-hWRkyR9zQFuooBpWKGziAw%3Aa%3A1737388686-%2F0 Like &quot;Tested with synthetic users&quot;
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“Symbols are often defined as things ‘standing for’ other things. But they do not represent these ‘other things’ unambiguously: indeed, as argued above, if they did so they would be superfluous and redundant. … they ‘express’ other things in ways which allow their common form to be retained and shared among the members of a group, whilst not imposing upon these people the constraints of uniform meaning.” Cohen, &quot;The Symbolic Construction of Community&quot;
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Apple Human Interface Guidelines, 1992 #usability #UX
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&quot;AI finally empowers normal people to be programmers&quot; uhm, Spreadsheets? Hypercard?
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I really like »Tracer Bullet Development«: It is a simple method, focussed on practices rather than attitudes. Sadly, I can&#39;t find any good summary on the web. It is totally worth getting &quot;The Pragmatic Programmer&quot; and &quot;Ship it&quot; to read up on it, but it would still help to just send peers a link. #programming
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RE: https://mastodon.social/@PragmaticAndy/116403713241625546 How-To for Tracer Bullet Development:
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&quot;Guidelines for the Development of Icon Metaphors&quot; https://design.blog.documentfoundation.org/2013/04/10/semiotics-in-usability-guidelines-for-the-development-of-icon-metaphors/ #UX #Design #icons
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Keine Ahnung wie, aber es sollte ein Seminar werden. #medienwissenschaften #uni
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RE: https://mastodon.social/@opensourcedesign/116368106527325894 &quot;What are patterns of rejection of design input/contributions?&quot; - Aesthetics framed as being opposed to efficiency - Rejection of defaults - Keeping ideosyncracies - disagreements lead to demand for settings - no feedback/rejection that allows improvement
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My talk on &quot;Best practices and (very) small projects&quot; @FOSSBackstage https://www.youtube.com/watch?v=Sod3VWQ9vEA
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Making users go through configuration steps because providing working defaults is &quot;limiting user freedom&quot; is a rather particular idea of freedom. #UX #opensource
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Trying to read the microGPT sourcecode. (https://karpathy.github.io/2026/02/12/microgpt/) I love the idea of the project, but imho its readability suffers from: - putting stuff on one line that would be better readable on multiple lines (probably to stay under 200 lines) - using 2 or 3 character variable names. i.e. wo being weightsOutput, x being any vector etc. (mathematical conventions? Copied from the original GPT2 code?) #microGPT #programming #style
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RE: https://social.coop/@scottjenson/116352522288234148 This post sparked a lot of discussion and some of the more thoughtful responses pointed out that social media is often used get engagement without entering a dialog and that mastodon does not foster that. I wonder if there is any data analysis of this, e.g. calculating a gini score of follower counts of a bluesky sample vs. a mastodon.social sample? #fediverse #statistics #UX