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Robin

robinmaypanpan@mastodon.gamedev.place

<p>Game dev working on personal projects and more!</p>

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    Watching a video from @TechConnectify from a while back about subtitles and noticed him commenting on how Netflix turns on forced subtitles in some situations and was like &amp;quot;Oh hey, I wrote a big part of that system!&amp;quot; While I was working at Netflix, I was responsible for the playback UI subsystems for TV/blu-ray/etc. I was tasked with implementing our &amp;quot;forced narratives&amp;quot; system when that came out.

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    @TechConnectify Yeah! You called it &amp;quot;Pretty handy&amp;quot; and I was like &amp;quot;You&amp;#39;re welcome!&amp;quot; :D

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    I&amp;#39;ve been coding professionally since the early 2000s. I have used many different languages, some weakly typed, some strongly typed. I have to be honest. I&amp;#39;ve encountered few bugs that were caused by incorrect types and far more bugs caused by overly complex interactions between code.

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    In my mind, the most important aspect of your code should be its comprehensibility to others. How you accomplish ensuring that comprehensibility is up to you, but ensure it you must. Some ways I think about when I think about how to accomplish this: - Lots and lots of code comments - Simple, explicit interfaces - Unit tests that describe and define the behavior of the thing. &amp;quot;Executable documentation&amp;quot;

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    Huh. I may think twice about referring to RPGs that come from Japan as &amp;quot;JRPGs&amp;quot; going forward, having read this: https://www.pcgamer.com/the-face-of-final-fantasy-doesnt-like-the-term-jrpg-once-considered-it-discriminatory/

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    @sabisan @bevy @rust_gamedev ooooh. That looks coool.

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    @smartgo Now that I&amp;#39;m getting back into Go I&amp;#39;m using your new app quite a bit. I love the integrated book/problems/etc!

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    @sperformance I love Yunzi stones. They&amp;#39;re my favorite visual.

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    @smartgo Very happy to restore contact. I&amp;#39;m still thinking about the lessons you taught me in Go.