Godot Engine :godot:
godotengine@mastodon.gamedev.place
<p>Your free, open-source game engine ๐ฎ๐ ๏ธ</p><p>Develop your 2D & 3D games, cross-platform projects, or even XR ideas!</p>
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Two development snapshots in one week? Such speed! ๐ #GodotEngine 4.6 dev 6 has arrived, and with it comes the feature freeze. Join us for one last round-up before beta: https://godotengine.org/article/dev-snapshot-godot-4-6-dev-6/
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Godot 4.6 is out, and all about your flow! This release puts you and your workflow first with the new Modern theme, flexible docks, and dozens of quality of life improvements. Plus major upgrades: Jolt Physics by default, revamped IK, better reflections, and more. Less wrestling with UI. More making games. #GodotEngine #Godot https://godotengine.org/releases/4.6/
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From the outside, rendering optimization can look a little bit like black magic. That's why @clayjohn@mastodon.gamedev.place, lead maintainer of the rendering team, is here to show a few examples of some optimizations from this year to highlight that optimizing rendering code isnโt as scary as it sounds. https://godotengine.org/article/rendering-cpu-optimizations/
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Our second Release Candidate for #GodotEngine 4.7 has arrived! This will be your last opportunity to find and report critical regressions before Godot 4.7&#39;s stable release: https://godotengine.org/article/release-candidate-godot-4-7-rc-2/
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Thanks to your help, we&#39;ve been able to identify and address even more critical regressions that nearly slipped under the radar ๐ฏ Let&#39;s round those up as part of our latest snapshot: #GodotEngine 4.7 RC 3 https://godotengine.org/article/release-candidate-godot-4-7-rc-3/
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At AWE, Google and XReal officially showed the new XReal Aura glasses running Android XR The Godot XR team was able to go hands on with the device during the hackathon a few days ago and had a blast The recently released Godot OpenXR vendor plugin ensures great support for this device. We recommend using the soon to be released Godot 4.7 to get the most out of these glasses https://godotengine.org/article/godot-xr-update-may-2026/
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We would like to thank Battlefield Studios for the Corporate Platinum sponsorship. Thanks to them, we will be able to continue improving the engine for everyone, and welcome new users who are creating custom Battlefield maps using Godot + Portal. https://fund.godotengine.org
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We&#39;ve published #GodotEngine &#39;s first written vision statement, formalizing a decade of shared experience building, releasing, and maintaining it. This is intended to guide the Godot Foundation as we make decisions about where to allocate our resources. Read more: https://godotengine.org/article/godot-vision-statement-2026/
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Hotfixes! Hotfixes! Get &#39;em while they&#39;re hot! ๐ฅ #GodotEngine 4.7&#39;s release just over a week ago has been very exciting, and we&#39;re eager to keep the ball rolling with our first 4.7.1 release candidate: https://godotengine.org/article/release-candidate-godot-4-7-1-rc-1/
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DeNA just joined the development fund as a Corporate Gold sponsor to support .NET for mobile. Thank you for backing open-source game development. fund.godotengine.org #godotengine
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Hotfixes! Hotfixes! Get &#39;em while they&#39;re relatively warm! ๐ฅ Our second maintenance release for #GodotEngine 4.7.1 arrives, with even more regression fixes at the ready: https://godotengine.org/article/release-candidate-godot-4-7-1-rc-2/
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Our second #GodotCon in North America is right around the corner! The schedule has been announced so we thought it would be worth highlighting some of the official updates and talks that will take place during the event: https://godotengine.org/article/godotcon-us-2026-update/ #godotengine
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Hotfixes! Hotfixes! Get 'em while they're reheated! ๐ฅ Our first 4.7 maintenance release, #GodotEngine 4.7.1, features several regression fixes to ensure a safe and seamless foundation for developers! https://godotengine.org/article/maintenance-release-godot-4-7-1/
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Our first development snapshot for #GodotEngine 4.8 has arrived! Docked game view enhancements, pseudolocalization previews, sticky tree items, fuzzy searching, and more await for early testing and feedback: https://godotengine.org/article/dev-snapshot-godot-4-8-dev-1/
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For years we have been overwhelmed by the volume of code contributions we have to review, especially from new contributors. AI has made the problem much worse. That's why we are taking steps to reduce the burden on maintainers while still welcoming new contributors: #godotengine https://godotengine.org/article/contribution-policy-2026/
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#GodotEngine 4.7 is here! ๐ Like a cult classic movie, Godot 4 has only gotten better with age; the 4.7 Director's Cut offers colors of never-before-reached intensity, helming a bevy of new features to eliminate any remaining friction between you and your vision! https://godotengine.org/releases/4.7/
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That's strangeโฆ The amount of chickens we counted doesn't line up with the number of eggs we had ๐ค #GodotEngine 4.7 beta 5 has arrived, setting the stage for a Release Candidate in the near future (but for real this time) https://godotengine.org/article/dev-snapshot-godot-4-7-beta-5/
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Featured game: Vital Shell https://store.steampowered.com/app/3741860/Vital_Shell/?curator_clanid=41324400
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Featured game: WAR RATS: The Rat em Up https://store.steampowered.com/app/3167260/WAR_RATS_The_Rat_em_Up/?curator_clanid=41324400
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While Godot 4.7 is enjoying its beta period, work continues on ensuring 4.6 is as stable as possible The first release candidate for #GodotEngine 4.6.3 is now ready for testing! https://godotengine.org/article/release-candidate-godot-4-6-3-rc-1/
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#GodotEngine adoption has rapidly increased in the last few years. Here is a look at the hard numbers ๐ https://godotengine.org/article/godot-growth-stats-2026/
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It is finally here! We have a new plushie on Makeship. ๐งธ Get yours now ๐ https://www.makeship.com/products/godette-plushie
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HDR output is coming to #GodotEngine 4.7! Learn more about what that means and how to take advantage of it in our latest article: https://godotengine.org/article/hdr-output-arrives-in-godot-4-7/
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The 4.7 release cycle reaches an ever-important milestone with its very first beta snapshot: #GodotEngine 4.7-beta1 has arrived! ๐ As is tradition: we&#39;ve got a feature-packed blog post showcasing the main highlights for this new version: https://godotengine.org/article/dev-snapshot-godot-4-7-beta-1/
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Featured game: Tearscape https://store.steampowered.com/app/3216340/Tearscape/?curator_clanid=41324400
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We would like to thank Mega Crit for another year of sponsorship. This time, upgrading to Corporate Platinum! We were supposed to post this earlier but we were all busy playing Slay the Spire 2 ๐ซก https://fund.godotengine.org/
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Our final 4.7 development snapshot arrives with #GodotEngine 4.7-dev5! Asset store overhaul, rectangular area light sources, inline text shader previews, and more await: https://godotengine.org/article/dev-snapshot-godot-4-7-dev-5/
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#GodotEngine 4.7-dev4 has arrived! Grab your nearest neighbor, and sample our most recent batch of improvements firsthand: https://godotengine.org/article/dev-snapshot-godot-4-7-dev-4/
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Another maintenance release? No foolin&#39;! ๐คก Featuring well over 100 regression fixes, #GodotEngine 4.6.2 is our most stable iteration yet. All 4.6 users are encouraged to upgrade to 4.6.2! https://godotengine.org/article/maintenance-release-godot-4-6-2/
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Maintenance OF maintenance? Is such a thing even possible!? Indeed, as we&#39;re well into development for our second #GodotEngine 4.6 maintenance release! Check out the newest fixes for yourself in our 4.6.2 Release Candidate: https://godotengine.org/article/release-candidate-godot-4-6-2-rc-1/