Elektrine lite

โ† Feed

Godot Engine :godot:

godotengine@mastodon.gamedev.place

<p>Your free, open-source game engine ๐ŸŽฎ๐Ÿ› ๏ธ</p><p>Develop your 2D &amp; 3D games, cross-platform projects, or even XR ideas!</p>

Posts

  • View post

    Two development snapshots in one week? Such speed! ๐Ÿš€ #GodotEngine 4.6 dev 6 has arrived, and with it comes the feature freeze. Join us for one last round-up before beta: https://godotengine.org/article/dev-snapshot-godot-4-6-dev-6/

  • View post

    Godot 4.6 is out, and all about your flow! This release puts you and your workflow first with the new Modern theme, flexible docks, and dozens of quality of life improvements. Plus major upgrades: Jolt Physics by default, revamped IK, better reflections, and more. Less wrestling with UI. More making games. #GodotEngine #Godot https://godotengine.org/releases/4.6/

  • View post

    From the outside, rendering optimization can look a little bit like black magic. That&#39;s why @clayjohn@mastodon.gamedev.place, lead maintainer of the rendering team, is here to show a few examples of some optimizations from this year to highlight that optimizing rendering code isnโ€™t as scary as it sounds. https://godotengine.org/article/rendering-cpu-optimizations/

  • View post

    Our second Release Candidate for #GodotEngine 4.7 has arrived! This will be your last opportunity to find and report critical regressions before Godot 4.7&amp;#39;s stable release: https://godotengine.org/article/release-candidate-godot-4-7-rc-2/

  • View post

    Thanks to your help, we&amp;#39;ve been able to identify and address even more critical regressions that nearly slipped under the radar ๐ŸŽฏ Let&amp;#39;s round those up as part of our latest snapshot: #GodotEngine 4.7 RC 3 https://godotengine.org/article/release-candidate-godot-4-7-rc-3/

  • View post

    At AWE, Google and XReal officially showed the new XReal Aura glasses running Android XR The Godot XR team was able to go hands on with the device during the hackathon a few days ago and had a blast The recently released Godot OpenXR vendor plugin ensures great support for this device. We recommend using the soon to be released Godot 4.7 to get the most out of these glasses https://godotengine.org/article/godot-xr-update-may-2026/

  • View post

    We would like to thank Battlefield Studios for the Corporate Platinum sponsorship. Thanks to them, we will be able to continue improving the engine for everyone, and welcome new users who are creating custom Battlefield maps using Godot + Portal. https://fund.godotengine.org

  • View post

    We&amp;#39;ve published #GodotEngine &amp;#39;s first written vision statement, formalizing a decade of shared experience building, releasing, and maintaining it. This is intended to guide the Godot Foundation as we make decisions about where to allocate our resources. Read more: https://godotengine.org/article/godot-vision-statement-2026/

  • View post

    Hotfixes! Hotfixes! Get &amp;#39;em while they&amp;#39;re hot! ๐Ÿ”ฅ #GodotEngine 4.7&amp;#39;s release just over a week ago has been very exciting, and we&amp;#39;re eager to keep the ball rolling with our first 4.7.1 release candidate: https://godotengine.org/article/release-candidate-godot-4-7-1-rc-1/

  • View post

    DeNA just joined the development fund as a Corporate Gold sponsor to support .NET for mobile. Thank you for backing open-source game development. fund.godotengine.org #godotengine

  • View post

    Hotfixes! Hotfixes! Get &amp;#39;em while they&amp;#39;re relatively warm! ๐Ÿ”ฅ Our second maintenance release for #GodotEngine 4.7.1 arrives, with even more regression fixes at the ready: https://godotengine.org/article/release-candidate-godot-4-7-1-rc-2/

  • View post

    Our second #GodotCon in North America is right around the corner! The schedule has been announced so we thought it would be worth highlighting some of the official updates and talks that will take place during the event: https://godotengine.org/article/godotcon-us-2026-update/ #godotengine

  • View post

    Hotfixes! Hotfixes! Get &#39;em while they&#39;re reheated! ๐Ÿ”ฅ Our first 4.7 maintenance release, #GodotEngine 4.7.1, features several regression fixes to ensure a safe and seamless foundation for developers! https://godotengine.org/article/maintenance-release-godot-4-7-1/

  • View post

    Our first development snapshot for #GodotEngine 4.8 has arrived! Docked game view enhancements, pseudolocalization previews, sticky tree items, fuzzy searching, and more await for early testing and feedback: https://godotengine.org/article/dev-snapshot-godot-4-8-dev-1/

  • View post

    For years we have been overwhelmed by the volume of code contributions we have to review, especially from new contributors. AI has made the problem much worse. That&#39;s why we are taking steps to reduce the burden on maintainers while still welcoming new contributors: #godotengine https://godotengine.org/article/contribution-policy-2026/

  • View post

    #GodotEngine 4.7 is here! ๐ŸŽ‰ Like a cult classic movie, Godot 4 has only gotten better with age; the 4.7 Director&#39;s Cut offers colors of never-before-reached intensity, helming a bevy of new features to eliminate any remaining friction between you and your vision! https://godotengine.org/releases/4.7/

  • View post

    That&#39;s strangeโ€ฆ The amount of chickens we counted doesn&#39;t line up with the number of eggs we had ๐Ÿค” #GodotEngine 4.7 beta 5 has arrived, setting the stage for a Release Candidate in the near future (but for real this time) https://godotengine.org/article/dev-snapshot-godot-4-7-beta-5/

  • View post

    Featured game: Vital Shell https://store.steampowered.com/app/3741860/Vital_Shell/?curator_clanid=41324400

  • View post

    Featured game: WAR RATS: The Rat em Up https://store.steampowered.com/app/3167260/WAR_RATS_The_Rat_em_Up/?curator_clanid=41324400

  • View post

    While Godot 4.7 is enjoying its beta period, work continues on ensuring 4.6 is as stable as possible The first release candidate for #GodotEngine 4.6.3 is now ready for testing! https://godotengine.org/article/release-candidate-godot-4-6-3-rc-1/

  • View post

    #GodotEngine adoption has rapidly increased in the last few years. Here is a look at the hard numbers ๐Ÿ“ˆ https://godotengine.org/article/godot-growth-stats-2026/

  • View post

    It is finally here! We have a new plushie on Makeship. ๐Ÿงธ Get yours now ๐Ÿ‘‡ https://www.makeship.com/products/godette-plushie

  • View post

    HDR output is coming to #GodotEngine 4.7! Learn more about what that means and how to take advantage of it in our latest article: https://godotengine.org/article/hdr-output-arrives-in-godot-4-7/

  • View post

    The 4.7 release cycle reaches an ever-important milestone with its very first beta snapshot: #GodotEngine 4.7-beta1 has arrived! ๐ŸŽ‰ As is tradition: we&amp;#39;ve got a feature-packed blog post showcasing the main highlights for this new version: https://godotengine.org/article/dev-snapshot-godot-4-7-beta-1/

  • View post

    Featured game: Tearscape https://store.steampowered.com/app/3216340/Tearscape/?curator_clanid=41324400

  • View post

    We would like to thank Mega Crit for another year of sponsorship. This time, upgrading to Corporate Platinum! We were supposed to post this earlier but we were all busy playing Slay the Spire 2 ๐Ÿซก https://fund.godotengine.org/

  • View post

    Our final 4.7 development snapshot arrives with #GodotEngine 4.7-dev5! Asset store overhaul, rectangular area light sources, inline text shader previews, and more await: https://godotengine.org/article/dev-snapshot-godot-4-7-dev-5/

  • View post

    #GodotEngine 4.7-dev4 has arrived! Grab your nearest neighbor, and sample our most recent batch of improvements firsthand: https://godotengine.org/article/dev-snapshot-godot-4-7-dev-4/

  • View post

    Another maintenance release? No foolin&amp;#39;! ๐Ÿคก Featuring well over 100 regression fixes, #GodotEngine 4.6.2 is our most stable iteration yet. All 4.6 users are encouraged to upgrade to 4.6.2! https://godotengine.org/article/maintenance-release-godot-4-6-2/

  • View post

    Maintenance OF maintenance? Is such a thing even possible!? Indeed, as we&amp;#39;re well into development for our second #GodotEngine 4.6 maintenance release! Check out the newest fixes for yourself in our 4.6.2 Release Candidate: https://godotengine.org/article/release-candidate-godot-4-6-2-rc-1/