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@godotengine@mastodon.gamedev.place

2026-09-15 14:31 UTC

From the outside, rendering optimization can look a little bit like black magic. That's why @clayjohn@mastodon.gamedev.place, lead maintainer of the rendering team, is here to show a few examples of some optimizations from this year to highlight that optimizing rendering code isn’t as scary as it sounds. https://godotengine.org/article/rendering-cpu-optimizations/

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