2026-08-24 20:29 UTC
@Maroon@clew.lol the only sense in which it might be good is that you could design specific DSLs for various domains that make expressing certain concepts easier without colliding into other parts of the engine
nobody likes DSLs anymore though so I doubt it would catch on
Replies (1)
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@harblinger@wizard.casa 2026-08-24 20:37
I brought up using a DSL for a game engine to an LLM and it rightfully said to just use a pre-existing language, especially if the goal was to make it simple for users to create "decks" with AI assistance, because AI wouldn't have to pick apart how the DSL works before just making a deck