2026-09-18 18:35 UTC
@murdoc@autistics.life Press on / back off isn't the only decision that obfuscated difficulty fucks with, either. It's especially bad in games where I have resources to manage with skill checks. If I don't know what I'm up against, how am I e.g. to make the determination whether to spend a fate point?
When there's a target number, but the GM opts to hide it, that yanks agency away from the player. (Even without getting into the probable "this way I can fudge" motivation...)
Replies (1)
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@murdoc@autistics.life 2026-09-18 19:06
@kaliranya@vtuber.house Thanks for sharing your perspective. I'm making an rpg myself so I like to learn these things.