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@kaliranya@vtuber.house

2026-09-18 16:57 UTC

I would rather have a freeform "player says what they're trying to do, GM describes whether they succeed or fail" fiat system than "GM tells player to roll some dice, player outputs a number, GM says whether that means success or failure". If you're asking me to engage with the mechanics of the game, I need to know what I'm shooting for. Announce the target number, it's that simple! #TTRPG

Replies (3)

  • @ottersparx@furry.engineer 2026-09-18 17:00

    @kaliranya@vtuber.house PbtA games are good for this desire since the target numbers are always fixed. Downside is that level-ups tend towards horizontal progression, if that matters to one's taste.

    Open ##5094444

  • @murdoc@autistics.life 2026-09-18 18:22

    @kaliranya@vtuber.house What about situations where the character doesn't know how difficult the task is? There's an old saying: "If we had known how difficult this was going to be, we never would have tried it." There's also situations where a task looks easy but isn't really because of hidden factors. Just curious what your opinion is on that. I can understand it either way.

    Open ##5094445

  • @luxet@dice.camp 2026-09-19 22:00

    @kaliranya@vtuber.house It's 12. The difficulty is 12. Always.

    Open ##5094450