2026-07-24 03:59 UTC
Replies (4)
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@8r3n7@mstdn.ca 2026-07-24 11:57
@onion Different modes of thinking? Rapid switch ruins your momentum.
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@TheMightyGit@mstdn.social 2026-07-24 05:07
@onion I hesitate to suggest, but you phrased it as a question, so... It's not uncommon in a certain flavour of inattentive ADHD. I see you ponder and philosophise in your feed (not a criticism, you do it very well) and mention about being in your own head rather than the moment. More indicators. But, regardless of the cause, generally when you solve UX problems (which is really what a game is) for someone with inconsistent attention you make it better for everyone. I apologise if I overstep.
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@havchr@mastodon.gamedev.place 2026-07-24 05:26
@onion i think dialogue trees makes us want to explore every branch instead of enjoying the text. I think there is room for improvement if someone is willing to test out new ideas for better use of text for player enjoyment.
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@Scordatura@masto.ai 2026-07-24 07:20
@onion Same here: I love reading, but struggle to play verbose games. #DiscoElysium is one of the best games I every played, but the only reason I finished it was a good friend of mine almost forcing me to play it (in a good way). It took ages before I really started to enjoy it. My guess as to why reading a book and a game are different for me: expectations. When I play a game, I want to clear my head, and I associate seeing text on a screen with "effort", i.e. work or having to concentrate.