2026-05-13 09:47 UTC
@RedGlow@mastodon.gamedev.place The Textures are imported with the .glb
When I copy the mesh into a Scene, it seems to Pack them into the .tscn
I don't know how to get them out, and saved as external resources
Replies (1)
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@RedGlow@mastodon.gamedev.place 2026-05-13 09:50
@ArmouredWizard@dice.camp uhm, then maybe it's this part here: https://docs.godotengine.org/en/4.1/tutorials/assets_pipeline/importing_scenes.html#using-the-import-dock under gtlf, it says you can tell godot how to handle texture, if it needs to extract them or not. every time I happen to do it I have to re-learn myself, so... ;D