Armoured Wizard
ArmouredWizard@dice.camp
<p>TTRPG veteran. Coding amateur. Maker of things (physical, virtual, ephemeral). <br />Armoured Wizard's chainmail dice bags and jewellery: <a href="http://tinyurl.com/3cw44c3a" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">http://</span><span class="">tinyurl.com/3cw44c3a</span><span class="invisible"></span></a><br />Mad Dwarf's Android Apps: <a href="http://tinyurl.com/48awwn5f" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">http://</span><span class="">tinyurl.com/48awwn5f</span><span class="invisible"></span></a></p>
Posts
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Hawk Hill Manor Tutorial Losing sight of the Woods, for all these Trees! Basic Forester/Lumberjack/Warehouse working. UI begun If anyone wants to make their own City-Builder, or just has feedback, please do let me know what you think: https://maddwarf.co.uk/armouredwizard/hawkhillwiki/doku.php?id=tutorial_0 #gamedev #godot #gdscript #roguelike #rougelight
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Hawk Hill Manor Rebuilding the Tutorial, to make it a bit more Coherent Trying to make each page a single concept, or at least limit what it includes Feedback always appreciated https://maddwarf.co.uk/armouredwizard/hawkhillwiki/doku.php?id=tutorial_toc #gamedev #godot #roguelike #gdscript #tutorials #tutorial #rougelight
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Did Robert Frost invent the &quot;Quantum Ogre&quot;? The two roads in The Yellow Wood were just as fair And the passing had worn them really about the same And yet, when he tells the tale, some ages hence, his choice &quot;made all the difference&quot; Whichever path he took, he ended up where he ended, and had a tale to tell (and it led to every single critic saying &quot;everyone gets this poem wrong!&quot; with the same Law that states you must say &quot;... not e...
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A lot of talk going around about someone inventing a &quot;flying car&quot; * We already have flying vehicles! Why are we fetishizing it being a &quot;car&quot;? There&#39;s a reason cars don&#39;t fly, and aeroplanes do. *They didn&#39;t invent a flying car
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Hawk Hill Manor Off down the rabbit hole: Write a game Write a tutorial on how to write a game Write a guide on how to write a tutorial on how to write a game ... And we&#39;re off to bake Carl Sagan&#39;s Apple Pie! #gamedev #tutorials
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Hawk Hill Manor The Tutorial is getting quite long (approaching 20 Parts), so I&#39;ve popped some completely irrelevant &quot;Intermission&quot; parts in - after every 5th &quot;real&quot; part If you want to get on with the Game, you can just move on, but they provide a chance to take a break! Do folk like this? Good or no? https://maddwarf.co.uk/armouredwizard/hawkhillwiki/doku.php?id=tutorial_part_18 #gamedev #tutorials
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Hawk Hill Manor Tutorial Working through Inventories, and Buildings&#39; maximum-storage Do they have a Max-Total, or a Max-per-Goods-Type? &quot;I brought you some Logs!&quot; &quot;Sorry, no room!&quot; &quot;There&#39;s loads of room over there!&quot; &quot;That is Coal Storage&quot; &quot;We never have Coal!&quot; &quot;But if we do, we need room for it!&quot; #gamedev #godot #roguelike #gdscript #tutorials #tutorial #rougelight
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Everyone saying &quot;What is Art?&quot; But no-one saying &quot;How is Art? Are you ok? You know I&#39;m here, if you need to talk?&quot; #art
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The Lost City (5e) Session Report: V Slow Session - tail end of advancing to Level 4. We got surprised by a few Ghouls - easily dealt with Now to venture back down to Tier 5, face the Zargonites! #DnD #rpg #ttrpg
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Cannot get my head around transform.basis rotations. As always, language is a barrier. What is a "basis"? What grounding does it have? Is there any meaning? I used to be quite good at maths, but never enjoyed matrices. Does anyone have a selection of resources for how to understand? #godot #gamedev #maths
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Ruby Radiance Chest loots seem to be stacking properly! Still can&#39;t stack from different Chests, but it&#39;ll have to do for now. Now to write the proper loot tables... #gamedev #rpg #godot #roguelike #gdscript #rougelight #godotengine
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Phew! Due to clutch failures beyond my control, I have had to replace my car :( It&#39;s taken a bit of effort, but I now have an Audi! It&#39;s a bit old, and needs some TLC, but I hope to keep it running for a while. It&#39;s going to take a while to get used to, tho! #car #audi
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Ruby Radiance Snuck in some nice, if probably unneeded, code Chest sizes it&#39;s Inventory to the number of Items. Then stacks similar items. Removes Empty Slots. Then adds slots so it fills the 3-slot-wide section neatly. #gamedev #rpg #godot #roguelike #gdscript #rougelight
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Ruby Radiance No Progress. Have been taking Audrey the Audi for a spin. Suspension is a bit solid, and noisy, but otherwise all is good. #audi #car
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Godot: I forgot the last answers, so I have to ask again: What are &quot;Shaders&quot;? What do they do, and why? I don&#39;t need to know how &quot;easy&quot; they are, or how fancy the output is, just *what*they*are/do* Why would I use them? #godot #gamedev #shaders #gdscript #godotengine
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Instead of the Berlin Interpretation, might make my Roguelike follow the Copenhagen Interpretation: Everything exists as proc-gen probabilities, until the Player experiences them, at which point the Function collapses, everything blue-screens, I use non-deterministic words, and things on my desk approach relativistic velocities. #gamedev #godot #roguelike #gdscript #rpg #godotengine #rougelight
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Ruby Radiance Godot &quot;The text-based scene at path &quot;res://Assets/MeshTest/Inn/inn.tscn&quot; is large on disk (530.3 KiB), likely because it has embedded binary data&quot; How to address this? i imported the glb from a downloaded Blender file I looked at the .tscn and it has some text in it. It seems to have references to the Textures (even though I have tried to remove them from the mesh) Apparently I should &quot;save the resources as their own file&quot; HOW?...
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Ruby Radiance I still can&#39;t reliably import Textures on my .glb files, but managed to mangle something together. It seems that the &quot;File is large on disk&quot; was *actually* being caused by the Trimesh Collider! Replace with a &quot;Multiple Simplified&quot; and the warning goes away. :( #gamedev #godot #rpg #roguelike #gdscript #rougelight #godotengine
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Ruby Radiance Slowly building up the Town. Got some basic Dialogic placeholder conversations. I think I&#39;ll have a look at Weapons/Attacks next #gamedev #rpg #godot #roguelike #gdscript #rougelight #godotengine
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Some tutorials be... #gamedev #godot
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I&#39;m seeing a lot of &quot;Dungeon Crawler&quot; type games that don&#39;t seem to have corridors, just doors or &quot;jumps&quot;/&quot;portals&quot; from one room to the next. I presume this is to cut out &quot;dead time&quot; and get straight to the &quot;good bit&quot;. Does it not remove some of the &quot;maze&quot; elements from games, and any anticipation? Leaving just straight-paths from Start to End? #gamedev
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Our Table has just started playing B4 - The Lost City (Goodman&#39;s 5e version). Our GM has *finally* got around to putting his long-awaited Mystara campaign together, and we&#39;re using this is a starting point. I&#39;m playing an Elf Wizard out of Glantri. So far, we&#39;ve entered the Pyramid, and encountered a swarm of Giant Fire Beetles! Will our Heroes emerge victorious, or be defeated by the 1st Foes? Stay tuned... #rpg #Dnd #B4 #ttrpg
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Hawk Hill Manor Trying to tidy up models, using Kenney&#39;s assets. Need to figure how to work with them (specifically, the colour maps). Lots of Logic needs work, too. Might call it a Roguelike. I don&#39;t know what the qualifiers are these days. #gamedev #godot #godotengine #gdscript #roguelike #rougelight
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Hawk Hill Manor Getting navMesh synchronisation error :( &quot;WARNING: modules/navigation_3d/3d/nav_region_builder_3d.cpp:221 - Navigation region synchronization had 9 edge error(s). WARNING: More than 2 edges tried to occupy the same map rasterization space&quot; I sort of understand what this means, but I have ZERO idea where the actual problem is. I have tried optimising my Terrain mesh, and my Buildings are using Box Colliders. Any idea how to trace this? #godot #gamedev #godo...
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Did you know that it is International Back-Up Day? But don&#39;t worry! If you haven&#39;t made back-ups of your data, it is still protected by &quot;Meh, what&#39;s the worse that could happen?&quot;, &quot;It&#39;ll be fine&quot; and most importantly: &quot;I&#39;ll do it tomorrow!&quot; (obligatory &quot;this is sarcasm - PLEASE MAKE YOUR BACK-UPS&quot; disclaimer) Friends don&#39;t let friends lose data #data #backup #backups