2026-09-22 00:55 UTC
🧵 3/n #Stalker2 is getting out of hand!
4 GB of shader pre-cache downloads is too great of a burden on my meager 60mbps downstream cap!
I've got plenty of CPU cycles, to compile those locally, but i don't have sufficient patience for slow internet.
I'm choosing the local processing trade-off; 8 dual-threaded Zen4 cores at 100% load are the lesser inconvenience, in my personal bandwidth-constrained use case.
I'm opting out of #Steam #Shader pre-cache downloads; Settings → Downloads → toggle.
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