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@aras@mastodon.gamedev.place

2025-09-28 05:39 UTC

@tomas@mastodon.gamedev.place GPU cache would not care, I think. The only possible downside is that you lose support for ancient GPUs (or semi-ancient on mobile). If that's not a problem, go for it! But also, maybe the newer VK_EXT_descriptor_buffer is easier/better then?

Replies (1)

  • @aras@mastodon.gamedev.place I was thinking that with traditional binding the GPU would at least know ahead of time. As for VK_EXT_descriptor_buffer, can't say if it is easier. Definitely seems easier to get something wrong :) And the GPU support is a little less than desired. But hey at least RenderDoc is finally compatible!

    Open ##5249118