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@tomas@mastodon.gamedev.place

2025-09-28 07:00 UTC

@aras@mastodon.gamedev.place I was thinking that with traditional binding the GPU would at least know ahead of time. As for VK_EXT_descriptor_buffer, can't say if it is easier. Definitely seems easier to get something wrong :) And the GPU support is a little less than desired. But hey at least RenderDoc is finally compatible!

Replies (1)

  • @aras@mastodon.gamedev.place 2025-09-28 07:26

    @tomas@mastodon.gamedev.place I don’t think “know ahead of the time” is a thing that does anything these days. GPU samples a texture, switches to processing other pixels, once results arrive from cache/memory it proceeds with the shader. There’s no “speculative ahead of the time” texture sampling going on.

    Open ##5249119