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@lufertec@mastodon.uy

2026-01-26 00:11 UTC

@Niwl@mastodon.gamedev.place @YoSoyFreeman@mastodon.gamedev.place it is difficult to implement a solar eclipse?

Replies (1)

  • @lufertec@mastodon.uy @Niwl@mastodon.gamedev.place That's a very good question. In this kind of shaders we usually treat the sun as a single point, which is what makes this kind of ray traced atmosphere quick enough. For a fully fleshed eclipse you would need to ray trace a volume instead of a source of light. It may be possible to implement with some phase modifications thou. I'll have it mind!

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