@YoSoyFreeman@mastodon.gamedev.place
2026-01-26 00:17 UTC
@lufertec@mastodon.uy @Niwl@mastodon.gamedev.place That's a very good question.
In this kind of shaders we usually treat the sun as a single point, which is what makes this kind of ray traced atmosphere quick enough. For a fully fleshed eclipse you would need to ray trace a volume instead of a source of light.
It may be possible to implement with some phase modifications thou. I'll have it mind!
Replies (1)
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@lufertec@mastodon.uy 2026-01-26 01:30
@YoSoyFreeman@mastodon.gamedev.place @Niwl@mastodon.gamedev.place nice plot for a game... Things starts to go weird when a solar eclipse happens (some asimov nightfall feelings)