newobject
newobject@mastodon.gamedev.place
<p>currently developing BALLIONAIRE -- <a href="https://newobject.itch.io/ballionaire" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://</span><span class="">newobject.itch.io/ballionaire</span><span class="invisible"></span></a></p><p>play matters</p><p>he/him, seattle wa</p>
Posts
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#LoveByteTCC Day 7, Mix &amp; Match : Combining tunnel + wavy text. This is v0, weighing at 400 bytes right now. Text is a bit hard to read, but I think the motion of the effect is pretty cool :) Will try for &lt;256 tonight!
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#LoveByteTCC Day 7, Mix &amp; Match - 255 byte (final?) #pico8 version. Lost color, and image is no longer centered, but animation is identical to v0. Had to lose room due to needing a proper _draw() function to avoid tearing :/ Code in comments!
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Wii Shop stole their music from Esquivel change my mind
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@spook Daaaaaaaamn!
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Kinda weird how so many indie games roll by without a long-form textual review; there are of course steam reviews, and YouTube commentary, but no write-ups. Even something that has above average awareness like Just King for example. Would love to see some strategic thoughts put to paper, but — nothing.
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@ShadowJonathan you can also give them negative height
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Late entry; my #LoveByteTCC Day 12 &quot;Rockin&#39; around the Christmas Tree!&quot; entry (255 bytes; code in replies)
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Video of my four #LoveByteTCC entries (all &lt;256 bytes). Happy new year! Hoping for a creatively productive 2023.
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ChatGPT really just does NOT understand the essence of Ludum Dare.
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@HXLNT Just a rando here - but as a person in big tech who desperately longs to walk away and pursue a more creative mode of life, I recognize how momentous + joyous this must be for you. Congratulations!!
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@Sundae_Gurl No, they had a sophomore slump. But maybe third time&#39;s a charm?
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#LudumDare52 collab; didn&#39;t get as far as I&#39;d hoped, but straight up, it&#39;s the first Ludum Dare I&#39;ve ever finished. It&#39;s a tile-sliding game where the tiles have directions on them that will guide a harvester when the time&#39;s up. The plan was to creation tension between having a long route, but &quot;fulfilling recipes&quot; by making the route go through certain sequences of colors. Only got the tile-sliding and route following done. The...
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Li&#39;l squiggly guy, this is going to be a rope in a game about spelunking into a well #2023output
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Weekend update to my rope-like for the eggplant jan 2023 game jam #2023output
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Twitter. Just LOL.