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Konstantinos Dimopoulos

konstantinosd@mastodon.gamedev.place

<p>Game urbanist, game designer. Occasional city geographer, author, researcher, and educator. Teaching at D6 Learning.</p>

Posts

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    &amp;#39;Demystifying Creativity - On Originality in Game Development&amp;#39; by Fawzi Mesmar seems like an absolute must-read. Find it here: https://www.routledge.com/Demystifying-Creativity-On-Originality-in-Game-Development/Mesmar/p/book/9781032200033

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    Ecstatica 1 &amp;amp; 2 just appeared on GOG! What&amp;#39;s more, those are subtly improved versions with better controls and an assortment of other bells and whistles. If you haven&amp;#39;t tried those cult survival horror classics, you are missing out. Here&amp;#39;s the link: https://www.gog.com/en/game/ecstatica

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    RE: https://mastodon.gamedev.place/@konstantinosd/117507247850191430 A handy reminder! Oh, and do spread the word :)

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    Anyone tried this Zorin OS? https://zorin.com/

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    A Chill comic book has just been released! https://www.drivethrucomics.com/en/product/590912/chill-a-three-dog-night-chapter-one-la-nuit-des-trois-chiens-chapitre-un

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    Finished watching episode 2 (out of 1180 or so) of the One Piece anime with my daughter, and, frankly, I&amp;#39;m quite loving this already!

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    Cauldron Scare Attack! https://sunteam.itch.io/cauldron

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    Chatting about the making of vampiric RPG &amp;#39;Nighthawks&amp;#39; with Richard Cobbett must have been the highlight of my autumn. Watch the whole thing here: https://youtu.be/zpp7tUZpljw?si=yIk827XOSVJOefXg

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    Here&amp;#39;s my advice: Anyone running ttRPGs for kids under 10 should make certain to include at least one more adult as a player. It helps them focus.

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    If you visit my site at https://www.game-cities.com/ and click on the services button, you will surely notice that I am now offering a &amp;#39;game city auditing&amp;#39; service. It&amp;#39;s a very focused, very efficient way of getting detailed feedback (+ suggestions) on your cities within 2 weeks.

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    Grab dozens of games in a truly indie bundle, support the Game Worker Hardship Fund, and try to come up with ideas for self-organized studios. 🎁 The bundle: https://itch.io/b/3802/game-industry-hardship-fund 🛠️ The fund: https://uvw-cwa.org/hardship-fund-2026

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    Happy to announce that, with the help of Indie Press Revolution, physical copies of Ex Novo will be available at Gen Con 2026!

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    Just finished Forbidden Solitaire. Wonderful game, clever solitaire mechanics, amazing pacing, and a wonderfully weird (and campy) horror story. Can&amp;#39;t recommend it enthusiastically enough! ➡️ https://greyaliengames.com/forbiddensolitaire/index.php

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    Star Wars: The Empire Strikes Back on the Atari 2600; looked just like the movie ❤️

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    Indies funding indies does sound like a good plan. https://www.gamedeveloper.com/business/meet-the-indie-studios-funding-other-indie-studios

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    Classic and deadly Dungeons &amp;amp; Dragons module &amp;#39;The Tomb of Horrors&amp;#39; has been (rather accurately) turned into a JRPG you can play in your browser. Here: https://mralcoro.itch.io/the-tomb-of-horrors

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    Hibernated 2&amp;#39;s Amstrad CPC, Atari ST, Amiga, and MS-DOS loading screens by Dylan Barry. http://8-bit.info/2019/04/19/the-art-of-hibernated-2/

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    You can find the impressive (and free) BBC sound effects archive here: https://sound-effects.bbcrewind.co.uk/

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    Starting on Tuesday May 12, and for a total of three sessions I will be teaching my *Create An Interactive City In Text using ink* course. If you are interested in building interactive urban worlds using unk by@inklestudios@beta.mstdn.cf, you can find out more here: https://www.d6learning.com/course/create-an-interactive-city-in-text-using-ink

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    The amount of insulting, sensationalist article titles that gaming sites manage to come up with is simply shocking.

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    A (rather glowing) TR-49 review by Eurogamer ❤️ https://www.eurogamer.net/tr-49-review

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    &amp;#39;The Mystery of Rennes-le-Château: A Secret History&amp;#39; by the Digital Antiquarian for all the tasteful people who wisely adore Gabriel Knight 3. Read it here: https://www.filfre.net/2026/04/the-mystery-of-rennes-le-chateau-part-3-a-secret-history/

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    Infocom&amp;#39;s Cornerstone and the mu machine that would have brought it to every platform of the &amp;#39;80s are not so lost anymore... https://blog.zarfhome.com/2026/04/cornerstone-and-the-mu-machine

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    Sometimes researching stuff can lead to lovely old PC Gamer articles like this one on &amp;#39;The best pubs in PC games&amp;#39;. Here&amp;#39;s the link: https://www.pcgamer.com/the-best-pubs-in-pc-games/

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    GOG is having its Spring Sale, and I simply had to grab several (mostly old) games including: • Jupiter Hell • Atari 50: The Anniversary Celebration • Timequest • Nox Archaist • Rise of the Dragon • Timequest (pictured) • EPIC + Inferno • Time Gate: Knight&amp;#39;s Chase

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    Read Dracula&amp;#39;s Guest by Bram Stoker --the existence of which I only discovered yesterday-- and was deeply impressed. I now want to re-read Dracula.

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    I must have read this book (Usborne Guide to Computer and Video Games) a billion times as a kid... Wonderfully, it&amp;#39;s also available on the Internet Archive: https://archive.org/details/UsborneGuide

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    Now here&amp;#39;s something I don&amp;#39;t believe I ever thought about: &amp;#39;Why and How to make in-engine gameplay trailers&amp;#39; - https://www.darzalgames.com/in-engine-trailers/

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    This is awesome ⤵️ https://mijofr.github.io/st-panorama/#ENTD_BRIDGE_12

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    The technology of &amp;#39;Hunter&amp;#39; or how a 1991 Amiga game simulated an entire island: https://www.generationamiga.com/2026/03/20/the-technology-of-hunter-how-a-1991-amiga-game-simulated-an-entire-island/