cagibidev
cagibidev@mastodon.gamedev.place
<p>I make various small games, pixel-art, music, and stories.</p>
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#FediJam day 6: minimum viable game is here! https://cagibi.itch.io/solar (password: sail) Still missing a stupidly large amount of features. Opponents are stupid, trophies aren&#39;t saved, there&#39;s only placeholder music from leftover projects, no wacky commenters, but if you really want to play it now despite all that, you can. I changed the sea shader (still per vertex, not that it&#39;s easier on the GPU though) #GodotEngine #GameDev
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#FediJam : a bit tired, but I published the half-finished v2 demo here: https://cagibi.itch.io/solar (password: sail). Tutorial is playable even if it&#39;s missing 1 step. Race is playable as a toy (no ranking or anything). Fullscreen is currently broken because Escape is also the key for pausing the game. Also I should get rid of the html wrapper/borders at some point. Overall, using high_impact is nice (ridiculously smol binaries!), if much lower-level and slower than developing in Godot....