Alice GG
alicegg@hachyderm.io
<p>Games producer @ Tsukumogami Software, working on indie RPGs like Dice 'n Goblins and Paradox Tower</p>
Posts
-
View post
Some doodling practice, reference is a frame from the movie Sirāt (2025) #pixelart
-
View post
Dead code always annoys me so much because it sends me on false trails when I search a codebase. I&#39;m glad that it&#39;s easy to find and clean it up in Go with the deadcode utility #golang
-
View post
Me whenever I open the orange website
-
View post
Just discovered perkins, it&#39;s a pixel art editor made in Go that runs in terminal mode: https://github.com/Mr-Robot-err-404/perkins While it&#39;s definitely not going to replace aseprite, I gotta say I really like how neat it looks #golang #pixelart
-
View post
I don&#39;t know who implemented this weather algorithm but they need to get their shit together. It was 13C two days ago, now it&#39;s 30 This is terribly unrealistic
-
View post
The gaming landscape for kids is a bit bleak right now. It&#39;s like you either convince your parents to fork 500€ for a switch 2 and then 80€ per game, or you end up developping a gambling addiction with Roblox Maybe ubisoft should bring back Rayman. I&#39;m sure that would fix everything
-
View post
Love it when I just want to get something done quickly and end up having to troubleshoot python dependencies cancer
-
View post
I like chronological timelines a lot more than engagement algos. But I still wish someone would make an algorithm that makes sure I don’t miss posts from people who only post once a month
-
View post
Got a recruiter email asking me &quot;how many lines of code did you write in your career&quot;. Are people really expected to count them nowadays?
-
View post
Least confusing variable name ever 🧠
-
View post
A good tip for open source devs: give abstract names to projects. You never really know how people are going to use something 6 months after release
- View post
-
View post
Today I realized that to properly disable password auth on servers you need to modify both `/etc/ssh/sshd_config` AND `/etc/ssh/sshd_config.d/50-cloud-init.conf` otherwise it still stays enabled #cybersecurity #linux
-
View post
Started a new sketchbook to grind ✏️
-
View post
Some progress on my kage shader tool: it now support using textures and complex uniform types like arrays! #golang #gamedev #ebiten
-
View post
&quot;The error most commonly made by novice investigators of bullshit is to confuse it with simple falsehood. Falsehood, while incorrect, still possesses a relationship, however distorted, to an intended truth. Bullshit, on the other hand, operates in a vacuum entirely of its own devising.&quot; - Karl Pumpernickel, On the Refractory Nature of Meaningless Aggregates, 1888 https://www.halupedia.com/bullshit
-
View post
I&#39;ve finished working on my Ebitengine shader CLI for now. You can try it with `go install github.com/Tsukumogami-Software/luluka@v1.0.0` And the source code is on GitHub: https://github.com/Tsukumogami-Software/luluka
-
View post
I finished Ys 8 and I&#39;m glad I managed to get the true end because I was unaware it required a certain amount of reputation for most of the game. Still had to grind the raids quite a bit to make up for the side quests I missed I can&#39;t even be mad at the devs for that when we decided to hide the true end of Dice &#39;n Goblins behind a bunch of easy to miss side content
-
View post
Cool open-source project I discovered this morning: mvm is an interpreter for #Golang that compiles to bytecode One of its big perks is making debugging easy with a trap() function that stops your program and drops you into an interactive prompt https://github.com/mvm-sh/mvm