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Aki Rodic

aki@mastodon.gamedev.place

<p>Computer graphics geek and reinventor of wheels. Same age as the Internet. Previously at Adobe, Google, Lucasfilm, EA Games and Pixar. Currently making io-gui. Opinions are my own.</p>

Posts

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    Is he actively trying to destroy Twitter?

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    My #introduction I go by Aki. I&amp;#39;m a creative developer based in #Belgrade. I spent a big chunk of my life in the San Francisco Bay Area working on #gamedev, #vfx, #webdev and creative tech in general. Currently developing https://iogui.dev I came to this community to keep in touch with many creative folks who left the birdsite and I hope to be more active here than I used to be over there. I&amp;#39;ll use this profile to share work/creative/tech related projects and discuss ideas.

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    @hmans@norden.social this took a while to sink in.

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    @hmans@norden.social @sketchpunk Same technique. Holding up after 11 years http://www.ro.me/

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    Whats up with all the antisynthethism lately?

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    @benz145 but unfortunately GPS signal barely penetrates fuselage. Placing your phone on the window sometimes works.

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    @dutchcelt @westbrook @mia that&amp;#39;s one of the reasons I decided not to use shadow root in my framework. It makes everything transparent for css selectors.

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    I need recommendations for an AI image generator tool to aid in look development for a visually complex puzzle game. Should I go with Midjourney, Dall-e, Stable Diffusion or something else? Ability to have private or even local image generation is a plus!

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    I&amp;#39;m making something old but new. This time for real, in 100% vanilla TypeScript. And obviously #threejs I&amp;#39;ll call it Threeptych 🖼️🖼️🖼️

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    📢 Overdue Polygone Update! Viewer now supports TiltBrush / OpenBrush assets! Building on top of Icosa Foundation open source projects, we managed to migrate all brush shaders to #WebGPU and #threejs NodeMaterial. Also added first person controls and GLB download! Polygone.art