TomGwozdz
TomGwozdz@oldbytes.space
<p>Game dev by day. Work on retro-computing projects by night. Currently building the TG6502 single board computer. Also developing Blightmare!</p>
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@nazokiyoubinbou@urusai.social Yeah but it's an easy thing to miss: 1. We want to measure how fast the CPU is, so lets write a loop to see how many milliseconds this long operation takes 2. Lets now divide some constant value by the number of milliseconds to get a calibration value that we can use to keep the game running at a constant speed 3. Division by 0?? How did that happen? (the loop was so fast that it ran in less than 1 ms)
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I saw someone post this link at work. Its a list of some game studios that choose not to use generative AI: https://aftermath.site/video-games-no-ai/
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I need some floppy imaging advice. I have a Greaseweazle connected to a 3.5&quot; drive. But the floppies I have to image are a bit fragile. When I try to read a whole disk, the first few tracks read fine, but then it starts getting more and more scratchy as it goes, so much so that it starts destroying the disk surface. If I clean the heads, its fine again, for a little while. Is there a way I can read a few tracks at a time so that I can clean the heads in between? Or is there another...