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Niwl Games

Niwl@mastodon.gamedev.place

<p>A cooperative of artists and programmers solar-sailing towards eco-punk futures. Makers of The Shipyard.<br />
🛠️Open source tools: we post about <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="tag">#<span>b3d</span></a>, <a href="https://mastodon.gamedev.place/tags/Godot" class="mention hashtag" rel="tag">#<span>Godot</span></a> Engine, etc.<br />🌊
 Inspired by the sea of Hirwazh (Bretagne) and local science fiction.<br />⛵ Support us on Patreon so we can ship the game.</p>

Posts

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    @YoSoyFreeman Made the system 12x faster using chunks.

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    more trees #b3d

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    Crane movement test, beep boop.

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    Battle of the loading screens! Help us choose which composition to use for the loading screen. #mastoart #gamedev #indiegame

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    This is how we want the ship camera ocean view to look like in our game. 3D model by @khaleer and rendered/painted by @NiwlCraft #gamedev #indiedev #indiegame #b3d

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    Working on a new building. #b3d #indiegame #indiegames #lowpoly

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    inspiration: https://m.youtube.com/watch?v=lGwiIvc6U_Q&amp;amp;ra=m

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    Thanks to @YannKervran we&amp;#39;ve now uploaded quite a few dev-logs to the website. Patreon dev-logs will always be a bit ahead of the website but right now they are in sync. Our next topics are art update (including a new ship) and grid-based building placement part 1. https://niwl.games/posts/ #godot #godotengine #indiegame #devlog

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    Here are some tracks from our game OST: - &amp;quot;Midnight train&amp;quot; Lyrics by Frederike Berendsen. Produced by Frederike Berendsen - Additional production and piano tracks by Julian Bohn #indiegame #videogames #videogamemusic

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    beep boop.

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    Concept art for untitled lighthouse horror game. #conceptart #digitalart #digitalpainting #krita #indiegames #gamedev #gamedevelopment

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    I usually complain a lot but godot is pretty cool. Turns out the feature I needed already landed in the new version I just didn&amp;#39;t know the feature name changed at release. &amp;quot;SVGtexture&amp;quot; became &amp;quot;DPItexture&amp;quot;. But it already works and it a huge improvement for UI work. Thank you #godot team! Between this and the New Area lights and specular occlusion, what a glow up.

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    RE: https://mastodon.art/@NiwlCraft/116841377465371665 Rigging and tech art department -if we had one- would be looking at us like 😩

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    Really thankful to our Patrons who enable us to keep going despite heatwaves and storms! In the next few months we&amp;#39;re hoping to focus on gameplay programming, try the 3D shipbuilding system and write a godot tutorial.

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    We like this add-on : https://godotengine.org/asset-library/asset/1106

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    Still dealing with internet issues, so it&amp;#39;s as good time as any to work on ships. Tugboat concept by @amirdraws , model by @NiwlCraft .

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    Concept art By Amir draws for the Shipyard, our first game! #indiegame #indiedev #conceptart #digitalart #krita #mastoart

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    Sneak peek of what we&amp;#39;re working on with @khaleer for the foliage pack. #godot #godotengine #b3d

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    We now have a RSS feed thanks to @YoSoyFreeman ! https://niwl.games/index.xml Paste this link in your RSS reader to suscribe to our dev-logs. Still adding all of our blog articles all the way back to 2023, so expect more posts than usual in the first week ⛴️⚓️

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    A little preview of the sky shader and scripted directional light created by @YoSoyFreeman. This was tweaked for the past couple weeks and we&amp;#39;re getting close to release. #godot #godotengine lighting enthusiasts, we&amp;#39;ve got some stuff for you soon.

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    That feeling when you&amp;#39;re a low budget indie gamedev production but you keep increasing scope. #indiedev #indiegamedev #gamedev

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    Enough people have worked to help the shipyard and our gamedev COOP alive than can fit into one column! Drawing, godot scripting, modelling, music, writing. Wow! It&amp;#39;s becoming more real by the day. Support us: https://www.patreon.com/shipyard

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    You can now get our assets for #godot from our website, itch io, and directly from godot&amp;#39;s asset browser. Creative Commons CC-0 licence, no credit needed. The first starter assets are from @YoSoyFreeman bringing you the following: - First person (FPS) controller. - Third person controller. - SDF-based customizable reticle shader. Read more: https://niwl.games/posts/godot_assets/ And please boost to help spread our assets and starter packs. #godot #godotengine #gamedev #indiegame

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    We&amp;#39;re starting a series of blog posts on various gamedev topics. Here&amp;#39;s @khaleer telling us about his workflow for stylized lowpoly assets using Blender and #krita. https://niwl.games/posts/texturing-process/ If you&amp;#39;d like a deeper dive on a particular technique let us know in the comments. #b3d #gamedev #blender #indiedev #indiegame #texturing #handpainted #godot #godotengine

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    @cozybuild@mastodon.social @khaleer Pretty well for me! A thing I like for example is setting the Ambient Occlusion (AO) to &amp;quot;multiply&amp;quot; blend mode, and paint in color on a layer under that. This nice to preview what the result will look like with AO in game for our stylized retro style.

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    @cozybuild@mastodon.social @khaleer Oh that might have been due to un-used data blocks not being preserved. this is a known issue with blender in general. Make sure you click &amp;quot;save out all images&amp;quot; in the image editor when you are about to close a file. And &amp;quot;pack all into blend&amp;quot; in the file menu.

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    @cozybuild@mastodon.social @khaleer Baking only for now but interested to try the krita workflow for that.

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    Continuing to develop The Shipyard&amp;#39;s OST, this time by @prab_dev with &amp;quot;Sea of Hirwazh&amp;quot;. This one will serve as the intro to our first scenario. #indiegame #indiedev #gamedev #music #ost #gamemusic #vgm

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    Nice stylized low-poly vegetation from @khaleer : #indiegames #indiedev #gamedev #mastoart #krita #b3d #lowpoly

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    One more song recorded for the Shipyard&amp;#39;s game soundtrack! This is a traditional folk song for dancing in local culture. Erwan liked this idea of &amp;quot;local science fiction&amp;quot;. Credits: http://krenadenn.com/ - textes : traditionnel et Jean Conan (décédé en 1834, domaine public) - musique : compositeur traditionnel domaine public, arrangeurs Erwan BURBAN, Damien TILLAUT, Brian RUELLAN, Carmine ESPOSITO - production : Krenadenn / Son-Hêrezh #indiegame #indiedev #gamedev #mus...