@jzillw@mastodon.gamedev.place
2026-08-03 12:12 UTC
That feeling when any layperson from outside the project would tell you to gtfo because this doesn't even look like a game, let alone play like one, but you're just so happy to have crossed a milestone (i.e. levels in my dungeon crawler can now be multi-storey).
Decent wall materials are next. ^_^
(I started this project in Unity a few years ago, but then Unity went nuts and then I was busy; now I'm recreating it in Unreal)
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@jzillw@mastodon.gamedev.place 2026-08-03 12:13
The goal of this pet project is to replicate the look of dungeon crawlers ca. 1992, i.e. make it sprite-based. Most modern dungeon crawlers use true 3D environments with heavy filters on top instead, but that's just not the aesthetic I'm aiming for. To be clear, I'm under no illusion that any publisher ever is going to pick it up. I wanted to do something just for myself, have a testbed for gameplay experiments, and learn some more Unreal in the process.