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@lechekaflan@lemmy.world

2026-10-05 04:57 UTC

Some devs in the big corpos got spoiled with so much memory, with feature creep they managed to bloat up once reliable programs. In 1994 and when I began compsci, I remember how memory and bandwidth conservation was then taken so seriously, where performance was a high consideration over eyecandy. That I once got hold of Creating Killer Websites (yeah, that book), which included a section on how to slim down images to make them download faster, as at the time nearly everyone were on dialup. Videogames were then equally small, they were mostly sprite-based and were easily fit into a CDROM, as other games had basic vector graphics and low-resolution texturing.

Replies (1)

  • @llii@discuss.tchncs.de 2026-10-05 06:40

    which included a section on how to slim down images to make them download faster, as at the time nearly everyone were on dialup I’m looking at you, lemmy sidebar header images that don’t get scaled down after uploading and are often > 5 Mb.

    Open ##5006290