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@jzillw@mastodon.gamedev.place

2026-08-12 14:51 UTC

This atlas was generated automatically by a naive algorithm that leverages a heuristic about the texture set that's being processed. Efficient development means I'm not going to complicate the algorithm for the sake of optimisation, unless I actually need a more efficient solution.

Replies (1)

  • Stuff like this isn't attractive, it doesn't scream creativity, but it's actually crucial if you want the project to get someplace nice. Being able to generate this atlas automatically will shave a few hours of work off every single surface material in the game.

    Open ##5316774