2026-10-04 23:35 UTC
I'm GMing a Lancer TTRPG one-shot for a group of friends soon, and for a one-shot I wanted to do my own maps instead of just the first encounter of one of the (apparently-good!) official campaigns. However, finding a hex battlemap editor proved... challenging.
Short story long, I now have a script that will take in a json/yaml with tile metadata and generate a boring-but-functional battlemap.
(Sample: planned "firing range" map to ensure folks are comfortable with movement, combat, etc.)
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