2026-03-23 11:31 UTC
Software rendered voxels. Software full 3D, levels fully meshed, demo compat.
Voxels are not easy to draw well while keeping performance up. I landed on a sort of sliced up voxel model where each face depth of the 3 axis become one shared quad, and do sparse texture. 1000x faster than triangulated
Replies (0)
No replies.