@mnemonicmonkeys@sh.itjust.works
2026-10-13 02:38 UTC
Replies (1)
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@boonhet@sopuli.xyz 2026-10-13 04:07
or maintain their own specific engines The ones who can afford to do so, already do. For the likes of Rockstar, EA Games, Ubisoft, Activision-Blizzard, it’s actually cheaper than paying Unreal’s royalties. On the other hand, CD Projekt Red is moving to Unreal because when you use an industry standard engine, it’s so much easier to find people who already know how to use its tooling. Godot currently doesn’t really fill the “everyone already knows how to use it” criteria (though a lot of people will have used it in their own side projects at least, so still way better than an in-house engine in that regard) and it doesn’t really have too many AAA games to show off yet. It will continue to be used by indie devs and small studios for the foreseeable future.