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@YoSoyFreeman@mastodon.gamedev.place

2026-05-10 16:11 UTC

@frankiezafe@mastodon.gamedev.place @Niwl@mastodon.gamedev.place Can you explain to me what you mean with elipsoidal space? The planet is a ray_sphere intersection, so i guess you could try to modify that method using an elipsoidal space internally (So you don't have to correct ALL the parts when is used) That said, i can't guarantee how well it will work, it is honestly made under the assumption of a round planet

Replies (2)

  • @frankiezafe@mastodon.gamedev.place @Niwl@mastodon.gamedev.place If you hit me up tomorrow i can show you exactly how to remove the planet if that helps!

    Open ##2802200

  • @YoSoyFreeman@mastodon.gamedev.place @Niwl@mastodon.gamedev.place in our game, there's no ground => i was thinking ellipsoidal to keep a difference between zenith, horizon and -zenith, and ensure continuity when the sun is below the XZ plane

    Open ##2802202