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@AminiAllight@mastodon.gamedev.place

2026-10-24 03:15 UTC

I've been quiet because I've been toiling away on an (eventually open source) standalone lightmapper for custom engines, but I've reached the point where I'm completely stuck Does anyone know why is this triangular section (and nothing else) would be missing from the perspective of just one reflection probe? It doesn't even correspond to the extent of a specific mesh triangle! Clarification in the alt text, boosts greatly appreciated #vulkan #gpu #graphics

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