@YoSoyFreeman@mastodon.gamedev.place
2026-05-10 17:27 UTC
@frankiezafe@mastodon.gamedev.place @Niwl@mastodon.gamedev.place
The atmosphere is just defined by the collision of the ray spehere, so change that for ray_whatever (Keeping the output format based on inigo quilez i used)
and you should have a torus one if you wanted.
Replies (1)
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@frankiezafe@mastodon.gamedev.place 2026-05-10 18:35
@YoSoyFreeman@mastodon.gamedev.place @Niwl@mastodon.gamedev.place ok, got it, now i understand how to approach your shader. with polar coordinates, i could even generate UV coordinates ┗ᑕ♡𐃬♡ᑐ┛