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@YoSoyFreeman@mastodon.gamedev.place

2026-05-10 17:27 UTC

@frankiezafe@mastodon.gamedev.place @Niwl@mastodon.gamedev.place The atmosphere is just defined by the collision of the ray spehere, so change that for ray_whatever (Keeping the output format based on inigo quilez i used) and you should have a torus one if you wanted.

Replies (1)

  • @YoSoyFreeman@mastodon.gamedev.place @Niwl@mastodon.gamedev.place ok, got it, now i understand how to approach your shader. with polar coordinates, i could even generate UV coordinates ┗ᑕ♡𐃬♡ᑐ┛

    Open ##2802205