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@jzillw@mastodon.gamedev.place

2026-09-23 18:35 UTC

Big success today. My pet project uses an old-school presentation style that emulates 3D graphics with sprites. Problem is, the further away you let the player see, the more sprites you need. Old dungeon crawlers usually had a view depth of only 3 tiles. In fact, old dungeon crawlers faked perspective and scaled their sprites uniformly! I took inspiration from this trick. This view uses correct perspective for depth <= 7 tiles, and then switches to uniform scaling. Total view depth: 12 tiles.

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