2026-02-16 15:40 UTC
@Elliptica @TrevorGoodchild @BrokenSword my rule isn't shrimple, but I in general agree with Trev, if you can't play the shit out of it over months, there isn't a ton of value.
Most AAA stuff can only have that crazy high production value by either making a boring sterile open world or having a highly crafted (but short playtime ) tailored world.
As the hitman series shows if you are careful enough with the latter, you can make it pretty interesting, and increase replayability by making compelling playthroughs
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@TrevorGoodchild__dup_5942@poa.st 2026-02-16 15:45
@sickburnbro @Elliptica @BrokenSword Yeah Hitman (Word of Assassination Trilogy) hit the absolute sweet spot with compelling, self-contained missions that have many different solutions. Also, some of the level designs are top tier. Paris, Sapienza, Haven Island, Hokkaido, Mendoza and Berlin all particularly stand out