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@dolanor@hachyderm.io

2026-03-29 01:26 UTC

My 3D rogue-like attempt now has a field of view implemented and it dynamically updates on each move of the player. That's pretty cool (at least for me) (yes I said fog of vision instead of field of view, the next step is fog of war, but I mixed both together) #gamedev #golang #3d #dev

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