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@VinciWare@peoplemaking.games

2024-11-01 17:26 UTC

@Raccoon@techhub.social Thank you! Initially I was using a relative positioning / rotating tracking technique that I whipped up but found that it wasn't working as efficiently as simply parenting my player to the moving object so I switched systems. I love programming so I tend to create my own system first even when there's likely a simpler approach within unity. I'm working on fixing that about myself 😂

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