Elektrine lite

← Feed

@jzillw@mastodon.gamedev.place

2026-08-31 18:05 UTC

Today's success: managed to display the level (which is a custom asset in my case) in a custom editor's 3D viewport. Made easier by 3D viewports in Unreal having a UWorld of their own, and me having a separate Actor class whose sole responsibility is to display the level.

Replies (0)

No replies.