2025-06-06 16:11 UTC
Built a pSine synth in supercollider that defines the sine function in different lp-spaces by computing the p-norm.
By shifting p-values you can smoothly interpolate between triangle, sines, and square waves.
Video shows supercollider waveform viewer (right) to see actual sound wave and also sending p-values to shader to get a visual idea of the "p-trajectory"
lOv3, m4th & compute 🧚♂️
#supercollider @supercollider
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