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@solsarratea@recurse.social

2025-06-06 16:11 UTC

Built a pSine synth in supercollider that defines the sine function in different lp-spaces by computing the p-norm. By shifting p-values you can smoothly interpolate between triangle, sines, and square waves. Video shows supercollider waveform viewer (right) to see actual sound wave and also sending p-values to shader to get a visual idea of the "p-trajectory" lOv3, m4th & compute 🧚‍♂️ #supercollider @supercollider

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