@fuzzybinary@mastodon.gamedev.place
2026-10-01 20:01 UTC
Seriously. Unity. Why the hell do you require your license server to be a physical machine? More importantly, why do you ACTIVELY prevent it from being in a docker container?
Replies (1)
-
@fuzzybinary@mastodon.gamedev.place 2026-10-01 20:06
I work with people that need floating licenses in 5 cities across 4 different time zones. 3 of us don't work in an office. Everything else we use is through a cloud that we control. Why do you have to be so god damn difficult?