Elektrine lite

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@ZanaGB@critter.cafe

2026-09-20 19:24 UTC

@Ross_@mastodon.gamedev.place @penaz@mastodon.gamedev.place Pinging here from the new account to give you two some very big thanks. We finally were able to implement a proper "real" scene switcher. it was indeed a case of overthinking, overplanning and overengineering. Everything now latches onto draw/update and parsing the init function (could not get rid of that somehow, but it is now simply a 2D table with the name of the file as it's index, and the drawable) just takes cares of the initialization. with this, this project is one step closer to being a real game, but for now perhaps it's best to scale back on the project and think back to our demoscene-artist days and just make a non-interactive thing to try and build other systems rather than trying to tackle needs we don't know what could possibly look like. Again, thanks for the nudge on the right direction!

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