2026-01-08 07:56 UTC
I thought about making a game inspired by Sean O'Conner's 1995 game "Slay" (way better than its 2016 remake) ever since I was made aware of it a few years back, but gave up after realizing I had to both learn hex coordinates and how to program an AI to play against.
After watching 3 tutorials and reading the documentation on 1 afternoon, I am fairly certain I know everything I wanted to know about hex grids in #godot .
Time to make my first game!
#indiedev
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