@kwramm@mastodon.gamedev.place
2026-04-30 02:34 UTC
Guy on LinkedIn: "What to copy from AAA (as indie): Production discipline, Quality Standards, Team Alignment, Clear Vision". dude, have you looked at AAA lately?
If there's one thing, as indie, you might want to copy from AAA then it's all the confidence in what you're doing. You're big fucking AAA! You're never wrong! And if you were, nobody can afford to change the marketing strategy and contract with your publisher. Only forward! And stop questioning yourself all the time! /s
Replies (1)
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@kwramm@mastodon.gamedev.place 2026-04-30 02:43
Advice: If you're an Indie, there's NOTHING, except money, IP and resources, AAA has on you. They're not better, more creative, better organized, better aligned just because they're big. I dare say, the opposite is just as likely, because they're big. What you can do: use proper project management. Track time - esp. where it's wasted. Track quality. Track iterations. Automate where it makes an impact. Be data driven, but also speak face to face. Be creative and consider risk/reward.