2026-09-05 11:51 UTC
#FluidX3D v3.8 is out, adding local memory optimization to the reamining rendering kernels. The previous update made the kernel for Q-criterion isosurface rendering use too many (152 32-bit) registers, which caused the kernel to fail execution on old Nvidia Maxwell/Pascal #GPUs.
Through register occupancy optimization I managed to squeeze it into 122 32-bit registers, just below the limit of 128. Full rendering performance even on the old hardware, no excuses. 🖖😎
https://github.com/ProjectPhysX/FluidX3D/releases/tag/v3.8
Replies (0)
No replies.