@anteru@mastodon.gamedev.place
2025-09-28 07:37 UTC
@aras@mastodon.gamedev.place @tomas@mastodon.gamedev.place The only difference between an atlas and using thousands of descriptors is you get (possibly) divergence while fetching the descriptors, but that's about it. The texture cache won't care (generally) as descriptors will result in relatively tiny traffic there, if any, relative to the data you're fetching (unless you're doing one descriptor per 4x4 pixels or something pathological in which case you asked for it.)
Replies (1)
-
@tomas@mastodon.gamedev.place 2025-09-28 08:12
@anteru@mastodon.gamedev.place @aras@mastodon.gamedev.place good stuff, thanks both for the forbidden knowledge