2026-07-27 04:14 UTC
anyway I found some more Atari arcade source code and found out that the 68K sprite engine I thought I extremely overengineered is… actually very similar to what they were using in 1989 and I feel better about my version now
no I didn’t expect Atari to have a bytecode scripting system for sprites, I thought I was being clever
Replies (3)
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@techokami@woof.tech 2026-07-27 09:46
@luigithirty@xantronix.social oho? I am interested in checking out this code :blobfoxfloofcute:
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@luigithirty@xantronix.social 2026-07-27 04:18
unfortunately I broke everything converting vblank behavior to a list of processes enabled by a 32-bit field so I think I’ll go to bed
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@ireneista@adhd.irenes.space 2026-07-27 04:31
@luigithirty@xantronix.social oh nice!!!