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@brook@peoplemaking.games

2026-07-31 12:27 UTC

Finally finished writing the Pumpkin Push (Sokoban clone) game chapters of my Lua and Love2D programming tutorial. Progress has been so slow... but I'm happy to have at least wrapped up this chapter. :ameowbongo: I think part of my problem motivation wise has been that my target audience is hypothetical. When I've written tutorials in the past, they've usually been directed at solving specific problems I saw a community having, but that isn't the case this time around. I hope it's useful to somebody? I have vague ideas for what the next chapters might be, but I'm not sure if or when they'll ever be written. https://brookmiles.ca/game-programming-lua-love2d/part-ii/pumpkin-push-ii/ #lua #love2d #gamedev

Replies (2)

  • @snailshell@sunny.garden 2026-07-31 17:04

    @brook@peoplemaking.games I think my 10 year old would love this. He's been coding little games in PICO-8 and keeps asking about learning more Lua.

    Open ##4779936

  • @lenain@rivals.space 2026-08-01 15:23

    @brook@peoplemaking.games hello there ! I would like to follow your tutorial with my own game engine. I may have skimmed too fast your website, but there is no mention of license for the code or assets ? May I release a squirrel-based version along my engine examples ? (With proper attribution, obviously :))

    Open ##4779938